Bard

Bard
Masters in the way of song and sound, the Bard entices everyone he or she meets with beautiful sonatas... Or destroy them with an eerie yawp that calls upon the power of water. The power of music greatly enhances their ability to heal and support their comrades. Bards excel in water-based spells, making them a great choice for a water wizard if they want to try a more unique style of fighting.

Bards use Guitars as their weapon; only natural, due to their musical inclination. Bards can be built to either excel at the basic water magic available to Wizard, rely solely on their guitars, or even hybridize themselves for a larger pool of abilities. No matter which way you choose to go, the Bard is a force to be reckoned with.

Bards can advance to Minstrel at level 140.

Pros

 * Bards, like their Sorcerer counterparts, learn advancements on skills like Bubble Bubble and Hailstone.
 * They only have one weapon type, which makes it easier when picking between a weapon focus. (This can be considered a Con, as well.)
 * Have a wide array of healing and supportive skills, such as Recovery Sound and Holy Sound.
 * Have the ability to grant a minute-long EXP. gain buff to all players within the vicinity of Recovery Sound, Holy Sound, and Offense Sound.
 * Able to instantly heal a large pool of HP or heal even more over time.
 * Possibly able to provide an effect similar to infinite HP when using Recovery Sound.
 * Can solely rely on a single skill for damage, Evil Sound.
 * Easily gets combos with Evil Sound due to the cooldown allowing it to combo with itself.
 * Has a plethora of music-related skills available. (This can be considered a Con, as well.)

Cons
Bard Skills
 * Just like their Wizard underlings, they suffer from a very low HP pool.
 * Unlike Sorcerer, they don't have a 5th tier skill for water magic. (Technically they do, but it isn't listed under the water magic skills)
 * Heavily rely on the Water Intensity stat for their skills.
 * Comboing Evil Sound and water magic is extremely difficult to do.
 * Very short range when attacking with the Guitar.
 * Supportive skills such as Recovery Sound and the offensive skill Evil Sound both have a delay before the effects take place.
 * Lose the ability to learn and use Fresh and Ice Shield.
 * Can be costly on MP.